Monday, June 24, 2013

Design on xbox one
It’s big. Monolithic, even. Microsoft wouldn’t detail dimensions, and I forgot my tape measure, but the Xbox One’s physical form is a meaty piece of kit. It carries its heft well though, with a half-and-half design of swish ridges. Not everyone has taken to the design, but personally I rather like it. It’s almost retro, looking a bit like a VCR that’s being used in an 80s sci-fi movie as a futuristic gadget. I’m not entirely sure that was the look Microsoft was going for, but it has a certain appeal. The glowing white Xbox logo on a minimalist fascia lends some elegance too. A grower.

Controller
Now this was a real winner. An almost unqualified improvement over the already excellent 360 controller. The d-pad is vastly improved and the analogue sticks are less rubbery, coming with a neat dip that your thumb can rest in comfortably. The sticks are a little smaller, which may cause issues for people with big hands. However, it’s the triggers that perhaps impress the most, with contoured edges that your forefingers can curl around. There’s also haptic feedback, with the triggers rumbling and resisting when appropriate. Great for driving games like Forza, and potentially interesting for use in action and horror games. One area of concern, though, is that the distance between the triggers and the shoulder buttons is quite large.   

images by www.techradar.com

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